During the two days, we will go through the basic workflow of post-production in archviz: from the primary
composition rules to the different fine tuning tricks and techniques. We will examine specific real-life
scenarios that any arch-viz practitioner might come across during their career. The course is heavily practice-focused; the aim is to gain everyday useful knowledge that you can take home and use immediately in your work.
On the first day, after a short introduction and some basic composition training we are going to show a few
examples of how you can make quick architectural visualization drafts. Making rapid drafts is the key element
of doing nice images through experimentation and seeing the possibilities.
On the second day we will dive deeper into the step-by-step post-production of a high-end image. Key words:
composition, depth, render-elements, matte, adjustments, lighting cut-out people, effects, etc. By the end of
the day, we are going to have a high-end architectural image – hopefully on all the monitors.
Software requirements: Photoshop, 3ds Max, and VRay. (trial versions can also be used if necessary)
Hardware requirements: Laptop and digital pen tablet.
No tablet? No problem, just drop us a line and we can direct you to some inexpensive options.
DAY 1. | December 9th | 10:00 – 18:30
Brief introduction of Brick Visual.
II. Back to the Basics
As a warm-up for the first day and the whole workshop, we will go through the following steps of image creation: composition, light set-up and story telling. We will talk about general rules, but from our point of view and let you know what are the most useful tools that you can use in your everyday work, and which rules are meant to be broken.
III. How to make a quick draft
Leaving the basics behind, we will move on to an extremely useful part of our workshop: we will learn how to make a quick draft from a single screenshot. The goal is to create a draft that is on one hand a standalone artwork often telling more than a rendered preview, and on the other hand it takes less time than a rendered preview. This task enables us to think in terms of bigger compositional elements and to think a bit differently of the classic image creation workflow.
III. „Detailed draft”
We’ve already made a quick draft, let’s jump into the details. This one is again a quick process, but it helps us to show more than just the future composition or light set-up. We will show you how to put together a very fast preview that looks more-or-less like the final result.
DAY 2. | December 10th | 9:30 – 16:00
IV. Making of a high-end visualization
First, we will present the most important parts of the Brick Photoshop workflow; a carefully designed process we elaborated as the company grew larger. Based on the workflow, we shall build up a high-end image step-by-step together.
V. Individual task/Homework
In the grand finale, we will utilize all the knowledge acquired in these two days, which means that everybody is going to create his/her own image using some pre-rendered elements. You can continue working on it at home. We are already really excited to see the final results!
András is a true architectural artist. Having extensive experience as an architect,
visualizer, functional supervisor and trainer in technology, and he has received recognition in a number of competitions (eg: ‘Junior Prima Primissima’ award of Hungary). He is the CEO of Brick since its establishment, grew the company from scratch to its current 40 professionals, while being active as senior 3D artist as well. His interests cover experimental architecture and fractals.
The always smiling Marci is deeply passionate about his work as an architect and 3D artist. After receiving his diploma at the Budapest University of Technology, he worked for several architect studios. At Brick he started as a 3D Artist, and quickly became a senior. Currently he is responsible for project management, while he still spends a lot of time at the Wacom tablet. Marci was once a professional freestyle skier, and he is still an active sportsman.